![]() If you want to slow it down and control the exact time to pass before it fires, places more and more items into the hopper. If you want full speed this is the configuration to go with. You can have it pulse every time the pistons shift by placing another redstone dust next to where the Redstone block is. Once the hopper is empty the comparators outside the hopper will recognize that the state of the block it is comparing has changed and emit a pulse. The more items in the hopper the slower the clock will go. Place two hoppers feeding into each other and place as many items into the hopper as you want to slow down the speed of the clock You can use pistons, hoppers, and Redstone comparators to make a clock that you can control the speed that it emits a pulse. The drawback is how clunky it becomes wiring this together to anything as well as how slowly it fires. ![]() This one can be turned on and off with a lever making it very useful for anything you need automated. This is much more reliable as the game is able to keep up with the Redstone pulses to prevent burnout. You can reset this clock by replacing any of the Redstone dust or use a lever to flick it on and off again.Īs shown above you can use an odd number of Redstone torches to power a clock indefinitely. If you want a clock that turns itself off after firing about ten times this could be perfect. Not many versions of the game will allow a torch to power itself off and turn itself on without burning out. This is a mostly unreliable clock on its own. Some will require different tick rates and some will fire more quickly and others are more compact. There are many different types of Redstone clocks.
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